Revolutionising immersive entertainment for an increasingly virtual and remote world.

Isklander was initially devised as a B2B marketing tool when the live events industry was forced to shut down. Now with 75,000 players and global critical acclaim, the Isklander series has also become a world-wide consumer hit.

"Inventive, gorgeously designed and technically dazzling" ★★★★

“It was in a different league to most of the digital work being produced at the time“

“Swamp Motel knows how to put on a show“

An inventive, accessible, story-led trilogy.

With an active narrative role to find Ivy Isklander, teams of up to six shared screens to piece together a gripping story. Together they scoured social media profiles, hacked inboxes, online auctions, solved cryptic codes disguised in playlists and Gumtree adverts, utilized Google street view, pathology reports and found hidden messages in old artworks. 

With no entry requirements beyond a basic understanding of the internet, Isklander was enormously accessible.

An innovative storytelling platform.

A bespoke platform was created that blurred the lines of reality and opened up new exciting opportunities to engage with players. Each episode had a unique fully-themed immersive interface, SMS integration and email service.

Innovative tech tracked players as they adventured across the internet and enabled back-of-house staff to efficiently manage large quantities of games simultaneously.

Results

New virtual brand experience projects to a combined value of over £1 million have been completed for brand clients since the launch of Isklander. Owned B2B data has grown by 1240%. 

With over 125 pieces of positive press coverage in the UK, USA and Australia and over 80,000 players, the series successfully raised Swamp Motel’s profile.

In July 2021, Gaumont UK (the UK arm of the Lupin and Narcos producers), bought the TV and film rights to turn Isklander into an episodic TV series.